I am a big fan of letting the compiler do as much work for you as possible. When writing a simple class the compiler can give you the following for ‘free’:

  • A default (empty) constructor
  • A copy constructor
  • A destructor
  • An assignment operator (operator=)

But it cannot seem to give you any comparison operators – such as operator== or operator!=. For example:

class foo
{
public:
    std::string str_;
    int n_;
};

foo f1;        // Works
foo f2(f1);    // Works
foo f3;
f3 = f2;       // Works

if (f3 == f2)  // Fails
{ }

if (f3 != f2)  // Fails
{ }

Is there a good reason for this? Why would performing a member-by-member comparison be a problem? Obviously if the class allocates memory then you’d want to be careful, but for a simple class surely the compiler could do this for you?

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