I would like to use Swift code to properly position items in my app for no matter what the screen size is. For example, if I want a button to be 75% of the screen wide, I could do something like (screenWidth * .75) to be the width of the button. I have found that this could be determined in Objective-C by doing

CGFloat screenWidth = screenSize.width;
CGFloat screenHeight = screenSize.height;

Unfortunately, I am unsure of how to convert this to Swift. Does anyone have an idea?

Thanks!

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