In Visual Studio C++, what are the memory allocation representations?

In Visual Studio, we’ve all had “baadf00d”, have seen seen “CC” and “CD” when inspecting variables in the debugger in C++ during run-time.

From what I understand, “CC” is in DEBUG mode only to indicate when a memory has been new() or alloc() and unitilialized. While “CD” represents delete’d or free’d memory. I’ve only seen “baadf00d” in RELEASE build (but I may be wrong).

Once in a while, we get into a situation of tacking memory leaks, buffer overflows, etc and these kind of information comes in handy.

Would somebody be kind enough to point out when and in what modes the memory are set to recognizable byte patterns for debugging purpose?

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