You could use boolean values of 0 or 1 based on value of `Math.random()`

as a double between 0.0 and 1.0 and make the random generator much simpler. And you can get rid completely of the `coinToss()`

method.

```
if(Math.random() < 0.5) {
answer = "Tails";
tails++;
}
```

Remove the coin toss method and replace the first conditional with the code above.

`Math.random();`

by itself will return a value between 0.0 and less than 1.0. If the value is in the lower half, [0.0, 0.5), then it has the same probability of being in the upper half, [0.5, 1.0). Therefore you can set any value in the lower half as true and upper as false.