What makes the Visual Studio debugger stop evaluating a ToString override?

Environment: Visual Studio 2015 RTM. (I haven’t tried older versions.)

Recently, I’ve been debugging some of my Noda Time code, and I’ve noticed that when I’ve got a local variable of type NodaTime.Instant (one of the central struct types in Noda Time), the “Locals” and “Watch” windows don’t appear to call its ToString() override. If I call ToString() explicitly in the watch window, I see the appropriate representation, but otherwise I just see:

variableName       {NodaTime.Instant}

which isn’t very useful.

If I change the override to return a constant string, the string is displayed in the debugger, so it’s clearly able to pick up that it’s there – it just doesn’t want to use it in its “normal” state.

I decided to reproduce this locally in a little demo app, and here’s what I’ve come up with. (Note that in an early version of this post, DemoStruct was a class and DemoClass didn’t exist at all – my fault, but it explains some comments which look odd now…)

using System;
using System.Diagnostics;
using System.Threading;

public struct DemoStruct
{
    public string Name { get; }

    public DemoStruct(string name)
    {
        Name = name;
    }

    public override string ToString()
    {
        Thread.Sleep(1000); // Vary this to see different results
        return $"Struct: {Name}";
    }
}

public class DemoClass
{
    public string Name { get; }

    public DemoClass(string name)
    {
        Name = name;
    }

    public override string ToString()
    {
        Thread.Sleep(1000); // Vary this to see different results
        return $"Class: {Name}";
    }
}

public class Program
{
    static void Main()
    {
        var demoClass = new DemoClass("Foo");
        var demoStruct = new DemoStruct("Bar");
        Debugger.Break();
    }
}

In the debugger, I now see:

demoClass    {DemoClass}
demoStruct   {Struct: Bar}

However, if I reduce the Thread.Sleep call down from 1 second to 900ms, there’s still a short pause, but then I see Class: Foo as the value. It doesn’t seem to matter how long the Thread.Sleep call is in DemoStruct.ToString(), it’s always displayed properly – and the debugger displays the value before the sleep would have completed. (It’s as if Thread.Sleep is disabled.)

Now Instant.ToString() in Noda Time does a fair amount of work, but it certainly doesn’t take a whole second – so presumably there are more conditions that cause the debugger to give up evaluating a ToString() call. And of course it’s a struct anyway.

I’ve tried recursing to see whether it’s a stack limit, but that appears not to be the case.

So, how can I work out what’s stopping VS from fully evaluating Instant.ToString()? As noted below, DebuggerDisplayAttribute appears to help, but without knowing why, I’m never going to be entirely confident in when I need it and when I don’t.

Update

If I use DebuggerDisplayAttribute, things change:

// For the sample code in the question...
[DebuggerDisplay("{ToString()}")]
public class DemoClass

gives me:

demoClass      Evaluation timed out

Whereas when I apply it in Noda Time:

[DebuggerDisplay("{ToString()}")]
public struct Instant

a simple test app shows me the right result:

instant    "1970-01-01T00:00:00Z"

So presumably the problem in Noda Time is some condition that DebuggerDisplayAttribute does force through – even though it doesn’t force through timeouts. (This would be in line with my expectation that Instant.ToString is easily fast enough to avoid a timeout.)

This may be a good enough solution – but I’d still like to know what’s going on, and whether I can change the code simply to avoid having to put the attribute on all the various value types in Noda Time.

Curiouser and curiouser

Whatever is confusing the debugger only confuses it sometimes. Let’s create a class which holds an Instant and uses it for its own ToString() method:

using NodaTime;
using System.Diagnostics;

public class InstantWrapper
{
    private readonly Instant instant;

    public InstantWrapper(Instant instant)
    {
        this.instant = instant;
    }

    public override string ToString() => instant.ToString();
}

public class Program
{
    static void Main()
    {
        var instant = NodaConstants.UnixEpoch;
        var wrapper = new InstantWrapper(instant);

        Debugger.Break();
    }
}

Now I end up seeing:

instant    {NodaTime.Instant}
wrapper    {1970-01-01T00:00:00Z}

However, at the suggestion of Eren in comments, if I change InstantWrapper to be a struct, I get:

instant    {NodaTime.Instant}
wrapper    {InstantWrapper}

So it can evaluate Instant.ToString() – so long as that’s invoked by another ToString method… which is within a class. The class/struct part seems to be important based on the type of the variable being displayed, not what code needs
to be executed in order to get the result.

As another example of this, if we use:

object boxed = NodaConstants.UnixEpoch;

… then it works fine, displaying the right value. Colour me confused.

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