iOS 6 apps – how to deal with iPhone 5 screen size? [duplicate]

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How to develop or migrate apps for iPhone 5 screen resolution?

I was just wondering with how should we deal with the iPhone 5 bigger screen size.

As it has more pixels in height, things like GCRectMake that use coordinates (and just doubled the pixels with the retina/non retina problem) won’t work seamlessly between versions, as it happened when we got the Retina.

And will we have to design two storyboards, just like for the iPad?

I personally don’t think Apple will require you to check the screen size every time you have to draw something, like many answers say. Does that happen with the iPad?

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