What is state-of-the-art for text rendering in OpenGL as of version 4.1? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 4 years ago. Improve this question There are already a number of questions about text rendering in OpenGL, such as: How … Read more

Random / noise functions for GLSL

As the GPU driver vendors don’t usually bother to implement noiseX in GLSL, I’m looking for a “graphics randomization swiss army knife” utility function set, preferably optimised to use within GPU shaders. I prefer GLSL, but code any language will do for me, I’m ok with translating it on my own to GLSL. Specifically, I’d … Read more