What is state-of-the-art for text rendering in OpenGL as of version 4.1? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 4 years ago. Improve this question There are already a number of questions about text rendering in OpenGL, such as: How … Read more

Once upon a time, when > was faster than < ... Wait, what?

I am reading an awesome OpenGL tutorial. It’s really great, trust me. The topic I am currently at is Z-buffer. Aside from explaining what’s it all about, the author mentions that we can perform custom depth tests, such as GL_LESS, GL_ALWAYS, etc. He also explains that the actual meaning of depth values (which is top … Read more