How do I dispatch_sync, dispatch_async, dispatch_after, etc in Swift 3, Swift 4, and beyond?

I have lots of code in Swift 2.x (or even 1.x) projects that looks like this: // Move to a background thread to do some long running work dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) { let image = self.loadOrGenerateAnImage() // Bounce back to the main thread to update the UI dispatch_async(dispatch_get_main_queue()) { self.imageView.image = image } } Or stuff … Read more