Where is the WPF Timer control?
Where can I find a control which is like the C# Timer Control in WPF? 4 Answers 4
Where can I find a control which is like the C# Timer Control in WPF? 4 Answers 4
I have two EditTexts in XML. In one EditText, the user can put a number as minutes and in another EditText, a number as seconds. After clicking the finish button, the seconds EditText should start to countdown and update its text every second. Additionally, how can I keep it updating until it gets to zero … Read more
I want to run a thread for some fixed amount of time. If it is not completed within that time, I want to either kill it, throw some exception, or handle it in some way. How can it be done? One way of doing it as I figured out from this thread is to use … Read more
Using setTimeout() it is possible to launch a function at a specified time: setTimeout(function, 60000); But what if I would like to launch the function multiple times? Every time a time interval passes, I would like to execute the function (every 60 seconds, let’s say). 15 Answers 15
I have code where I schedule a task using java.util.Timer. I was looking around and saw ExecutorService can do the same. So this question here, have you used Timer and ExecutorService to schedule tasks, what is the benefit of one using over another? Also wanted to check if anyone had used the Timer class and … Read more
Closed. This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 6 years ago. The community reviewed whether to reopen this question 8 months ago and left it closed: Original close reason(s) … Read more
Can someone give a simple example of updating a textfield every second or so? I want to make a flying ball and need to calculate/update the ball coordinates every second, that’s why I need some sort of a timer. I don’t get anything from here. 24 Answers 24
Accuracy Vs. Precision What I would like to know is whether I should use System.currentTimeMillis() or System.nanoTime() when updating my object’s positions in my game? Their change in movement is directly proportional to the elapsed time since the last call and I want to be as precise as possible. I’ve read that there are some … Read more
Closed. This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing this post. Closed 12 months ago. The community reviewed whether to reopen this question 5 months ago and left it closed: Original close reason(s) were … Read more
Closed. This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing this post. Closed 1 year ago. Improve this question I need to find a bottleneck and need to accurately as possible measure time. Is the … Read more